Nov 19, 2006, 01:18 AM // 01:18
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#41
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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"I See Your Schwartz is as Big as Mine!"
Elite Shout. For (5...10) seconds, if target foe deals more damage than your weapon's maximum damage (minimum 30...18), that damage is reduced to your weapon's maximum damage (minimum 30...18). (Attrib: Tactics)
"That Sounds Like the Combination an Idiot Would Have On His Luggage!"
Shout. For (10...30) seconds, all allies have an additional 15% chance to hit enemies whenever the normal hit chance is lowered due to block, evasion, or misses. This skill cannot improve the chance for Assassin skills to hit out of combo order. (Attrib: Command)
I <3 Spaceballs.
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Nov 19, 2006, 05:15 AM // 05:15
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#42
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Academy Page
Join Date: Oct 2006
Profession: W/N
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Warrior:
Victory Stance(elite stance-tactics)- For 12...30 seconds, every time you kill a foe you gain 30% of your max health and energy.
5 energy; 45 recharge
"For Freedom!"(elite shout-tactics)- For 8...17 seconds, all allies within earshot move and attack 25% faster.
10 energy; 30 recharge
"For My People!"(elite shout-tactics)- For every ally within earshot, dead or alive, you deal 3 more damage (Maximum 15) in melee and attack 25% faster for 3 seconds (maximum 15 seconds). This skill is disabled for 30 seconds after use.
8 adrenaline
Death's Blow(elite attack skill-strength)- Strike for 3 times the base damage of your attack. If the target foe is killed by Death's Blow, you gain 30% of your max health and energy.
7 adrenaline
"You Cannot Break Me!"(elite shout-strength)- For 5...12 seconds, your health cannot drop below 10%. This affect ends if your health rises above 50%.
15 energy; 45 recharge
Rage From Within(stance-no attribute)- For 10 seconds, you attack 25% faster
6 adrenaline
And for my joke skill:
"Fight Me Like A Man!"(intimidating shout-no attribute)- For 10 seconds, target foe cannot cast spells and can only attack in melee. Take that, casters!
5 energy; no recharge
Warriors ftw! What do you think?
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Nov 19, 2006, 05:43 AM // 05:43
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#43
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Frost Gate Guardian
Join Date: Apr 2006
Location: Florida
Guild: Save The Dolyak [NUKE]
Profession: W/R
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"I Won Halls" (elite shout-no attribute)- You keep this enchantment up for 10:00, if you win a battle in the Hall of Heroes while maintaining this enchantment you gain 50 Celestial Sigils and gain 5,000 fame.
Energy Cost: 10 fame; Recharge: 15:00
Hammer Stomp (elite hammer attack-hammer mastery)- This attack deals 12...36 damage to target touched foe. If foe is on the ground he cannot get up for 3...10 seconds and you cannot use any attack skills for 3...10 seconds.
10 energy; 10 seconds
Shank (elite dagger attack-shadow mastery)- Teleport behind target foe. Target foe is dazed, crippled, and weakened for 1...10 seconds.
5 energy; 25 seconds
Destroyed Location (elite earth spell-earth magic)- Target foe and other foes in the area are struck for 65...125 earth damage every second; 125...225 damage every 5 seconds; 225...300 damage every 10 seconds. After 10 seconds foe that is on a previously destroyed location suffers -2 energy degeneration. Destroyed Location cannot be used more than one time in a single match.
"You have to nerf me before you nerf my build!" (joke shout-Anet attribute)- The next time Anet nerfs a build you have created to where it does not work the way you intended they pay you 50,000,000,000 platinum.
0 energy; 0 recharge
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Nov 19, 2006, 08:30 AM // 08:30
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#44
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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Ranger skill
"Boom!" (Shout/Wilderness survival)
5e 1/2c 5r
Scares target foe, that foe is interrupted, this skill has half the normal range.
"Idiots!" (Shout/Wilderness survival)
5e 1/2c 10r
Insult foes in the area, if a foe is casting a spell, that foe is interrupted and dazed for 3 seconds, all attacking foe gains 3 adrenaline.
Noob's arrow(bow attack/marksmanship)
5e 2r
If Noob's arrow hit, it deals +15 damage and that foe gains 1 adrenaline, if Noob's arrow misses, your attack is 20% slower for 5 seconds..
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Nov 19, 2006, 06:08 PM // 18:08
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#45
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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Can we please be serious guys? I'd like the devs to take this thread seriously... not just a bunch of idiots posting overpowered skills with retarded names...
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Nov 20, 2006, 12:21 PM // 12:21
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#46
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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"Look! Behind you!"
10 Energy 30Reload.
Shout. Target foe is interrupted and turns around (like hitting x). Next attack deal to target foe will always hit and be dealt with -20 armor, and -40 armor if she was melee attacking.
(Attribute: Tactics)
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Nov 20, 2006, 02:35 PM // 14:35
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#47
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Ranger Skill
Stealth : 15energy 1sec 30sec - Your agro bubble is reduced by 10..70% for 5..25seconds, Stealth ends if you attack or use a skill.(this applies to pet as well) - Expertise
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Nov 20, 2006, 03:36 PM // 15:36
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#48
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Shadow Clones
Energy cost: 15, Cast:5 Recharge:30
Spell. You create 1..5 clones of yourself that will last 10..30 seconds. Next 1..5 hits dealt to you of any of the clones will deal 0 damage and make one of the clones disapperar.
(Attribut: Shadow arts)
Notes:
- On casting this skill, user is teleported to an adjacent random position, and a clone is put in his last position, and all clones appear with a ¡teleport' animation, so, the more clones you make, the harder is to find the original.
- Clones would be just illusions that will deal 0 damage, they 'attack' the same target the caster is attaking, and follow the caster like minions.
- If you make X clones and you hit the player or ANY of the clones, for each 'negative red number' on the screen to any of you or the clones you lose one 'hit save' (one clone).
- An AoE dealt to all the clones and the player will make them all disappear, but the user will still save from one hit. (Like a fireball or a cyclone axe.)
- If the attack is a life stealing attack:
*If the target is one of the clones, the clone disappears and there is no life stealing.
*If the target is the user, a clone disappears and there will be life stealing.
- Allies will not be able to target clones for healing, enchantment or nay other allied action and will see then in the radar as triangles.
-Enemies will be able to target both clones and the user for offensive actions, but will se them all as red dots.
Last edited by MithranArkanere; Nov 20, 2006 at 03:40 PM // 15:40..
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Nov 20, 2006, 03:38 PM // 15:38
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#49
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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Ritualist:
Soul Release(Spawning Power) - Energy: 10 Recharge: 1 Cast: 3
Spell. Closest non-Exploited corpse spawns a level 20 spirit of the monster. This lasts for 30...45 seconds. If corpse was that of an enemy, the spirit is an enemy. This skill ends if target is ressurected.
This skill would basically raise that person as an AI in a "spirit form"(all teal and see-through like normal spirits.)
Last edited by Jecht Scye; Nov 20, 2006 at 03:40 PM // 15:40..
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Nov 20, 2006, 04:10 PM // 16:10
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#50
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Steel point arrows
E:5 C:2 R:12
Preparation. For 24 seconds, your arrows move 5 times faster, in a completely straight trayectory to the target, dealing 1...15 extra damage, traspasing the target and hitting any enemy in their way before and after hitting the target. But have a 50% chance of missing.
(Attribute: Marksmanship)
This will only hit multiple enemies on a straight line from the user to the
Arrows will move in a straight horizontal line defined with User and target points, but will go through the target and fly for all the bow's range.
The chance of missing is per arrow, not per target, so if the arrow misses the first target, it will miss all the enemies on its way.
If this is combined with Called Shot, only the target will be always hit.
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Nov 20, 2006, 05:32 PM // 17:32
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#51
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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The Judge:
Elite Summon
Smiting Prayers
Energy: 25
Cast Time: 5 Seconds
Recharge: 15 seconds.
You summon a lvl 9...30 Holy Chimera. The Chimera deals holy damage. After 30.....95 seconds, the Chimera dies. All foes in the area are hexed with Chimera's Blood, losing 10 health per second while not moving for 10 seconds. This skill is disabled for 145 seconds.
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Nov 20, 2006, 05:59 PM // 17:59
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#52
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Academy Page
Join Date: Mar 2006
Guild: Order of the Lady Renee
Profession: Me/Mo
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Here's one
Arrow of Achilles
Ranger/Marksmanship
Elite Bow Attack: 25 Energy, 25 Second Recharge Time - If this attack hits, target foe is knocked down for 3 seconds and is Crippled and begins Bleeding for 3-15 seconds
I'm thinking the picture would be an arrow hitting someone in the heel area, since that's where the Achilles tendon is located
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Nov 20, 2006, 07:01 PM // 19:01
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#53
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Krytan Explorer
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Volatile Confusion (Illusion Magic, 10 energy, 1/2 cast, recharge 30) For 10...22 seconds, target foe is hexed with Volatile Confusion. When ever another hex is applied to target foe, that foe suffers from burning for 4 seconds.
Deafness (Inspiration Magic 5 energy, 1 cast, recharge 20) Target foe is hexed with Deafness. For 15.....30 seconds, no shouts, chants or echoes can effect them.
Exhausting Sacrifice (no attribute 10 energy, 1 cast, recharge 20) For 20 seconds target foe is hexed with Exhausting Sacrifice. The next spell target foe uses causes exhaustion, and the next spell you use causes exhaustion.
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Nov 20, 2006, 07:05 PM // 19:05
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#54
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Academy Page
Join Date: Nov 2006
Location: OH....IO
Guild: Sacred Irenic Nobility SIN
Profession: E/Mo
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Mesmer:
Historical Development (Elite) 10E 4C 30R
For 2...10 seconds. On the other ally's next attack spell double damage. But you lose the cost of the spell as well. Causes exauhstion.
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Nov 20, 2006, 07:10 PM // 19:10
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#55
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Prefer Unlight Beer [PuB]
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Quote:
Originally Posted by The Mad Man
Warrior:
Victory Stance(elite stance-tactics)- For 12...30 seconds, every time you kill a foe you gain 30% of your max health and energy.
5 energy; 45 recharge
"For Freedom!"(elite shout-tactics)- For 8...17 seconds, all allies within earshot move and attack 25% faster.
10 energy; 30 recharge
"For My People!"(elite shout-tactics)- For every ally within earshot, dead or alive, you deal 3 more damage (Maximum 15) in melee and attack 25% faster for 3 seconds (maximum 15 seconds). This skill is disabled for 30 seconds after use.
8 adrenaline
Death's Blow(elite attack skill-strength)- Strike for 3 times the base damage of your attack. If the target foe is killed by Death's Blow, you gain 30% of your max health and energy.
7 adrenaline
"You Cannot Break Me!"(elite shout-strength)- For 5...12 seconds, your health cannot drop below 10%. This affect ends if your health rises above 50%.
15 energy; 45 recharge
Rage From Within(stance-no attribute)- For 10 seconds, you attack 25% faster
6 adrenaline
And for my joke skill:
"Fight Me Like A Man!"(intimidating shout-no attribute)- For 10 seconds, target foe cannot cast spells and can only attack in melee. Take that, casters!
5 energy; no recharge
Warriors ftw! What do you think?
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Those are great skills, all of them. bar the last one.
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Nov 20, 2006, 07:44 PM // 19:44
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#56
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Ascalonian Squire
Join Date: Aug 2006
Location: Scotland
Guild: CGA
Profession: E/
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Elementalist
All Or Nothing - (Energy Storage, 10 Energy, 1 Cast, 60 Recharge)
Spell. Your energy is completely refilled but every skill causes exhaustion. The exhaustion effect lasts for 60...30 seconds.
Ranger
Keen Claws - (Beast Mastery, 10 Energy, 2 Cast, 30 Recharge)
Preperation. For 24 seconds your animal companion deals +3...12 damage per attack.
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Nov 20, 2006, 08:11 PM // 20:11
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#57
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'd like to add to elementalist one of those 'Column of light from heavens' effect, one of the possible skills that would fit to this could be... something... very easy to interrupt, but deadly if not. I mean, something with a 'Ahoooooowa'
Ultimate Energy Discharge.
E:5 C:5 R:Instant.
Elite Spell. For 10...30 seconds, you move 90% slower, you can't attack, block, evade or use skills, have -40 armor and have a -12 energy degeneration. After that time or if your energy reaches 0, if you are alive, the spell ends and enemy target receives 2..7 damage points and nearby enemies to target receive 1..3 damage points for each energy point you lost this way.This skill ignores armor.
(Attribute: Energy Storage)
Notes:
The only and sole damage-dealing spell of this attribute!
Target enemy will have a pale light column over her while this skill is active, the colum will turn bigger and brigter when the damage triggers.
For an elementalist with Energy Storage 12 and 90 Energy points, that would be: 90-5: 85*7=595 damge points and 255 to adjacent enemies. after...
12-4= -8 Energy degen... 3 energy points per second... 85/3= ~28 seconds.
XD
That is, once the mad elementalist uses this skill, you have 5 seconds to interrupt her. If you can't you have around 30 seconds to kill him or receibe 595 damage, XD.
Thorn is nothing by my side! I'm a genuis! I'm eviler than Rodgort! XD
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Nov 20, 2006, 08:19 PM // 20:19
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#58
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Academy Page
Join Date: Mar 2006
Guild: Order of the Lady Renee
Profession: Me/Mo
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Insanity
Mesmer/Illusion
Elite Hex Spell, 10 Energy, 20 Second Recharge Time
For 8-20 seconds, target foe/ally's attack speed is tripled and hits for +15...+3 damage. Target foe/ally cannot "block" or "evade" attacks and any damage taken is doubled.
Dementia
Mesmer/Domination
Elite Hex Spell, 15 Energy, 30 Second Recharge Time
For 10-22 seconds, target foe has a 22%...56% chance to miss with their attacks and and a 30%...60% chance to fail their Spells. When Dementia ends, target foe takes 10...22 damage for every missed attack and failed Spell
Mystifying Gaze
Mesmer/Inspiration
Elite Enchantment Spell, 20 Energy, 45 Second Recharge Time
For 6-12 seconds, all Hexes cast by target ally last twice as long
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Nov 21, 2006, 03:35 AM // 03:35
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#59
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Ascalonian Squire
Join Date: Dec 2005
Guild: Knights of Avalia
Profession: E/Mo
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Monk: Fallen Ally - Resurect ally with 25% health and 0% energy No attribute 10 energy 6sec cast 3sec recharge
I believe that allies can mean success or defeat and it would be nice to get those meat shields back up for more combat. I'm not trying to ruin a mission by saying you can revive Kormir after she has been killed because that definitely should result in failure of the mission, but those allies that usually come as a package deal with her would be nice to keep around.
I think my version of the skill should be tweaked as far as cast time and recharge, but I think this skill has potential, even as an elite.
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Nov 21, 2006, 08:01 AM // 08:01
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#60
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Krytan Explorer
Join Date: Dec 2005
Location: The netherlands > friesland > balk
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: E/Me
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Pain is power!
elite shout - 10 - 0 - 45 Strenght
For 2 - 25 seconds, for every 1% health your are below your max health you deal 1% more melee damage (max 50% more)
Heroes delight
skill - 20 - 3 - 0 non linked (every proffesion can use it)
Sac 50% health, bring back target death ally with full health and 60% energy.
(i hate res siggy's in pve due to the 1 time usage (except if you kill a boss offcourse ))
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